Game guide · AHOPENG
Read before your next round of Netwalk
The example and rules describe the same game you can play above. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation. A new 5×5 network is created and its tiles are rotated. Try the rule on the board, then read the next instruction.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
Build familiarity through play
Begin with the basic rule, then follow the result of your action. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
What the game asks you to do
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation.
The playing sequence
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
The controls to know
Take a moment to check the current turn. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Start a new round when you are ready to try again.
Follow the example
The example and rules describe the same game you can play above. A tile with north and east cables connects only to matching south and west cables on those neighbours. Start a new round when you are ready to try again.
Keep this in mind
A careful first move helps you understand the round. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Start a new round when you are ready to try again.
A few questions answered
What is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. A new round resets the current game.
How do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Use the labelled controls for your next action.
On this page, can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. The game is played locally in your browser.
On this page, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Use the labelled controls for your next action.
What rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. Scores here do not represent cash or prizes.
How many people can play here?
Solo. This is local browser play, not internet matchmaking. Scores here do not represent cash or prizes.
During a round, why are some tiles green?
They have a chain of matching cable ends to the central server. The instructions above use these same rules.
Can a cable leave the board?
No. This version has fixed boundaries and no wrapping. Use the labelled controls for your next action.
For this game, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. Use the labelled controls for your next action.
On this page, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The worked example offers another way to follow the rule.