Game guide · AHOPENG
Know the goal in Pure Sequence Practice
Keep the active rule in mind. Identify same-suit consecutive cards without substituting jokers. Use another round to revisit a decision. Before making a move, check the cards in view. Start a 10-question session. Read the visible rule label and wild rank, if shown. The same rule applies on a phone and on a computer.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
Practice beyond the first move
Treat this as a chance to practise one rule. A wild-rank card can be natural in a pure sequence; a printed joker cannot. Take the next action only when the current step is clear.
What counts as success
Identify same-suit consecutive cards without substituting jokers. Check the relevant controls before continuing. A clear plan starts with the current position.
The playing sequence
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- A wild-rank card can be natural in a pure sequence; a printed joker cannot.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
Getting comfortable with the controls
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Use another round to revisit a decision. Begin with the objective.
Put the rules into context
Example hand: 3♣ 2♣ A♣. Wild rank 10. The printed ranks are consecutive in one suit, with no joker substitution. Use another round to revisit a decision.
Watch out for this
Begin with the objective. Do not call a group pure merely because its ranks look close. Check the relevant controls before continuing.
Answers about the rules and controls
What is the aim?
Identify same-suit consecutive cards without substituting jokers. Before making a move, check the cards in view. Check the relevant controls before continuing.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Begin with the objective. The same rule applies on a phone and on a computer.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Begin with the objective. The same rule applies on a phone and on a computer.
What should I check before a move?
Do not call a group pure merely because its ranks look close. Use the rule sheet as a reference. Check the relevant controls before continuing.
Can you give an example?
With 4 wild, 3♥ 4♥ 5♥ is still pure because 4♥ is used naturally. Work at your own pace. Use another round to revisit a decision.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Keep the active rule in mind. Check the relevant controls before continuing.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Begin with the objective. Use another round to revisit a decision.
Are the answers checked against the rules?
A wild-rank card can be natural in a pure sequence; a printed joker cannot. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Use the rule sheet as a reference. Use another round to revisit a decision.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Keep the active rule in mind. Return to the explanation when a decision is unclear.