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AHOPENG

RULES & PRACTICE

How to Play Forty Thieves Solitaire

Play Forty Thieves Solitaire ↗

Game guide · AHOPENG

Making your first moves in Forty Thieves Solitaire

Work at your own pace. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. The same rule applies on a phone and on a computer. Look at the complete hand before deciding. Move one card at a time; build down in the same suit. Empty columns accept one card. The same rule applies on a phone and on a computer.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Practice with a purpose

Treat this as a chance to practise one rule. Select a face-up card and then the destination pile or Empty slot. The same rule applies on a phone and on a computer.

The objective of a round

Build eight suit foundations from ace to king. Return to the explanation when a decision is unclear. Begin with the objective.

How to proceed

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Controls

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. Use the rule sheet as a reference.

A useful example

A club 5 can move onto a club 6, but a whole run cannot move together. The same rule applies on a phone and on a computer.

Avoid this misunderstanding

Work at your own pace. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.

A few questions answered

What is the aim?

Build eight suit foundations from ace to king. Begin with the objective. Return to the explanation when a decision is unclear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. Take the next action only when the current step is clear.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Keep the active rule in mind. Check the relevant controls before continuing.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. For a calm first round, focus on one decision. Use another round to revisit a decision.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.

What completes a round?

Build eight suit foundations from ace to king. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take a moment to read the table. The same rule applies on a phone and on a computer.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Use the rule sheet as a reference. Take the next action only when the current step is clear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

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