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AHOPENG

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Declaration Practice

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Game guide · AHOPENG

A practical guide to Declaration Practice

Take a moment to read the table. Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. Look at the complete hand before deciding. Start a 10-question session. Read the visible rule label and wild rank, if shown. Check the relevant controls before continuing.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Build familiarity through play

Take a moment to read the table. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. The same rule applies on a phone and on a computer.

The purpose of your moves

Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. Before making a move, check the cards in view.

How a round unfolds

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

The controls to know

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Use another round to revisit a decision. Use the rule sheet as a reference.

Work through an example

Example hand: A♥ Q♠ 3♥ 9♣ 2♦ 5♥ Q♥ 8♦ 8♠ 5♦ A♠ Joker A♦. Wild rank 4. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 80 points. Use another round to revisit a decision.

Pay attention to this rule

Take a moment to read the table. Do not judge only the best three cards; every remaining card matters. Use another round to revisit a decision.

Common questions

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Take a moment to read the table. Check the relevant controls before continuing.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Before making a move, check the cards in view. Check the relevant controls before continuing.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Take a moment to read the table. Return to the explanation when a decision is unclear.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Begin with the objective. The same rule applies on a phone and on a computer.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Keep the active rule in mind. Check the relevant controls before continuing.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. A clear plan starts with the current position. Take the next action only when the current step is clear.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Work at your own pace. Take the next action only when the current step is clear.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Keep the active rule in mind. The same rule applies on a phone and on a computer.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.

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